P.o. box 580653
Elk grove, CA 95758
Phone: (916) 222-1524
Email: info@quick6.org
Rob Sutton: rob@quick6.org
Eric Thompson: eric@quick6.org
The Quick 6 Organization is headed by Rob Sutton of PREMIER CONCEPTS MARKETING & PROMOTIONS and Eric Thompson of TRUE GRIT SPORTS. Both Eric and Rob have collaborated on some of the top conditioning camps in Sacramento since 2008. They have many ties to major sponsors as well as coaches and athletic directors in the district. Many coaches in the surrounding Sacramento Area have sung the praises of TRUE GRIT SPORTS for its role in developing their athletes. The members of The Quick 6 Organization are excited about their new venture in creating the best 7-on-7 Passing Tournament in the San Joaquin Area!
The Quick 6 is designed to challenge high school & AAU football teams to put their best skill players to the ultimate challenge: Play together as a team to capture the early season bragging rights as the top passing and receiving core in Northern California.
Feel free to call PREMIER CONCEPTS @ (916) 222-1524 for any questions you have concerning the Quick 6.
THE QUICK 6 presents THE "AIR TO THE THRONE" 7-on-7 TOURNAMENT*
(HIGH SCHOOL BOYS AGES 14-18)
THE QUICK 6 presents "DIMES vs. DEFENSE": THE 7-on-7 CLASH*
(HIGH SCHOOL BOYS AGES 14-18)
THE QUICK 6 presents "UNDER-THE-LIGHTS" 7-on-7 CHALLENGE*
(HIGH SCHOOL BOYS AGES 14-18)
THE QUICK 6 presents THE GOLDEN STATE 7-on-7 CHAMPIONSHIP*
(HIGH SCHOOL BOYS AGES 14-18)
All QUICK 6 EVENTS are played under a major rule: NO DISRESPECT of opposing coaches, players, parents and referees. This means that any form of verbal insults or physical abuse toward the aformention parties may result in an expelling from the tournament, premises and/or future events. Any coach, player or parent in violation of this violation could also cost his team a disqualification if the offense is considered severe.
All QUICK 6 EVENTS are intended to instill a competitive spirit, sportmanship and integrity.
If you do not agree to abide by THE QUICK 6 RESPECT RULE, please feel free to not compete in our events.
Thank You.
Rules updated April 17, 2014
1. 7 defenders and 7 offensive players (includes Quarterback & a non-receiving center). All formations will be out of a shotgun set. Center is responsible for placing the ball at the spot of the referee's hash mark and yard line request.
2. Each possession starts on the 40 yard line – going in.
3. First downs are made by crossing the 25 yard line and the 10 yard line.
4. Three (3) downs to make a first down; 1st downs can result inside the 10 yard line on a defensive penalty (holding, interference or personal foul).
5. PATs: 1 Point conversions will be snapped from the 3 yard line, 2 point conversions will be snapped from the 10 yard line.
6. 4 seconds to get pass off. It will be a loss of down with a 5 yard penalty for a sack.
NOTE: ALL PASSES must be a forward pass. A lateral pass will be treated as a sack.
7. 4 second clock starts on snap of ball.
8. Possession changes after PAT attempt, failure to make a first down, or interception.
9. Pool Play Games are 20:00 continuous play. Bracket Play will be 22 minutes long with a running clock! Timeouts will only take place if a major injury occurs.
10. Overtime in Bracket Play consists of 3 plays from 10 yard line on each team’s first possession. Each team has an attempt to score in each overtime period. If both teams tie, then a 2nd overtime period will commence with the ball being placed on the 40 yard line with one play to see who gains the most yardage. The team with the most yardage will determine the winner of that game. THERE WILL BE NO OVERTIME IN POOL PLAY... PERIOD. A coin toss will determine the winner of that match with the Home team calling for heads or tails.
NOTE: Two-Point PATs only overtime.
11. Two games will start and end simultaneously on separate fields unless otherwise ruled by the tournament director.
12. All offensive formations must be legal sets with at least two men lining up on the line of scrimmage. You can bunch 4 receivers to one side, but there must be on receiver on the other side of the ball
13. The offense has 30 seconds to get the play off once the referee has blown his whistle starting a new down. Failure to get the ball snapped in time will result in a 5 yard penalty and loss of down. Offense is responsible for retrieving the ball and placing it on the QB-Tee.
14. Offensive player is down when a defensive player completes a One-Hand touch on the receiving player's torso. A head touch or a touch below the butt will not count as a tackle. The offensive player's knee or back touches the ground. Offensive player cannot use the ball to keep his balance. This will also be considered 'down by contact'.
15. No running plays allowed.
16. There is no blocking allowed. Once a receiver has made a catch, his teammates must not shield or block a defensive player.
17. No double passes or shuffle passes. Laterals from a receiver to a teammate may take place as long as the initial pass is caught over the line of scrimmage.
18. 1 Offensive Coach on the field during play / 4 coaches maximum on the sidelines. No harassing talk to referees during play. Any coach who is disruptive will be warned only once. The referee in charge has the right to ask for a removal of a disruptive player or coach. Let's be respectful & have fun!
19. SCORING:
a) Touchdown = 6 points
b) Interception = 3 points (no points for INT on PAT)
c) Turnover on downs = 2 points
d) PAT = 1 point from the 3 yard line. 2 points from the 10yard line.
20. PENALTIES:
· DEFENSIVE PASS INTERFERENCE = AUTOMATIC FIRST DOWN AND THE BALL PLACED AT THE SPOT OF THE FOUL. IF FOUL OCCURS IN THE END ZONE, THE BALL WILL BE PLACED AT THE 3 YARD LINE (UNLESS THE LINE OF SCRIMMAGE IS INSIDE OF THE 3 YARD LINE, THEN THE BALL GOES BACK TO THE ORIGINAL LINE OF SCRIMMAGE).
· OFFENSIVE PASS INTERFERENCE = 5 YARD PENALTY AND LOSS OF DOWN.
· DEFENSIVE HOLDING = 5 YARD PENALTY - AUTOMATIC FIRST DOWN.
NOTE: If the original line of scrimmage was at the10 yard line or closer, the penalty will be half the distance to the goal.
· OFFENSIVE AND DEFENSIVE PENALTIES THAT OCCUR DURING LIVE ACTION WILL RESULT IN OFF-SETTING PENALTIES AND A REPLAY OF THE DOWN.
· ILLEGAL PROCEDURE / FALSE START (OFFENSE) = 5 YARD PENALTY & LOSS OF DOWN.
· DEFENSIVE OFF-SIDES = 5 YARD PENALTY (REPLAY DOWN)
NOTE: If the original line of scrimmage was at the10 yard line or closer, the penalty will be half the distance to the goal.
· DELAY OF GAME = 5 YARD PENALTY & LOSS OF DOWN.
· FIGHTING / UNSPORTSMANLIKE CONDUCT (INDIVIDUAL):
O 1ST OFFENSE = EJECTION FROM GAME.
O 2ND OFFENSE = EJECTION FROM TOURNAMENT.
· FIGHTING / UNSPORTSMANLIKE CONDUCT (TEAM): IF ANY PLAYER LEAVES THE SIDELINE TO PARTICIPATE IN AN ON-FIELD FIGHT, THE ENTIRE TEAM WILL BE EJECTED FROM THE TOURNAMENT.
· PERSONAL FOUL:
NEW RULE: PENALTY BOX INFRACTION
NOTE: RULES SUBJECT TO CHANGE PRIOR TO EVENT
Please get your team pre-selected for THE QUICK 6 events in 2015. Brackets will fill up quick... so don't delay! Pre-selecting is a verbal committment on your team's part to compete in the selected tournament. This is not a registration for the event. This helps us keep you informed of the selected events updates and allows us to let you know how fast the event is filling up so you can register when it's time.
Registration cost will be updated on January 15, 2015.
Thanks,
Rob Sutton
Event Coordinator
As a result of the current viral crisis, True Grit Sports (TGSP / TGSA / TGSE) will not be available until further notice.
See TGS Contact Us with any further questions